There will be a huge robot in the middle of the map, and teams have to push it as far as they can. Moreover, Toronto will be the new type of map - Push.
The developers have already presented new maps - Monte Carlo, Toronto, Gothenburg, and Rio De Janeiro - all made in the beloved colorful manner. Without a doubt, the major emphasis of Overwatch redesigning was dedicated to this aspect. Probably, when all the testing periods finish, the competitive part of the game will rely on the renewed variant, forcing the owners of the older version to open the wallet. Nevertheless, Blizzard promises compatibility, including the possibility to bring old skins, sprays, icons, and other visual elements from the original version to Overwatch 2. As the visual changes are part of the new version, it adds some kind of confusion about how the battlefield will look like for gamers with diverse versions. It means that owners of the original game will be able to compete on PvP servers with newcomers. It seems that game developers decided not to ruin the existing competitive model and save the compatibility between the versions until Overwatch 2 stabilizes, at least. The game is a rather popular brand in the increasing cybersports world and has already outgrown into the popular competitive Overwatch League with millions of dollars prize pools and top esports teams competing. Even though the sequel's release automatically means many changes (if not, why to buy a renewed version?), Overwatch 2 seems to use quite another approach.